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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> NavigationPoint (Package: Engine)}} ...ould go there at least in one direction. Each [[Legacy:Pickup (UT)|Pickup (UT)]] and [[Legacy:PlayerStart|PlayerStart]] has its own NavigationPoint. The
    6 KB (746 words) - 15:40, 11 April 2015
  • 6 KB (716 words) - 10:11, 17 May 2008

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  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlarmPoint (Package: Engine)}} ...usage, I made educated guesses as to the property type, but I do not have UT to check against. If incorrect, please fix.
    3 KB (427 words) - 16:26, 21 April 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AlternatePath (Package: Botpack)}} and a snip from the UT AI article:
    7 KB (1,187 words) - 18:28, 20 July 2013
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AmbushPoint (Package: Engine)}} ...ationPoint (UT)|NavigationPoint (UT)]] upon which a [[Legacy:Bot (UT)|Bot (UT)]] will stop. Whether a bot stops will depend on how healthy it is, if it i
    1 KB (213 words) - 19:53, 27 January 2006
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 01:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> AssaultRandomizer (Package: Botpack)}} ...ff by being triggered, and the cost only applies to [[Legacy:Bot (UT)|Bot (UT)]]s on the attacking team.
    929 B (129 words) - 15:34, 11 April 2015
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> BlockedPath (Package: BotPack)}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    1 KB (141 words) - 01:54, 18 November 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> ControlPoint}} * [[Legacy:Mapping For DOM|Mapping for DOM]] (UT)
    2 KB (400 words) - 14:50, 20 January 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:AmbushPoint|AmbushPoint]] >> DefensePoint (Package: Botpack) [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (319 words) - 18:30, 9 February 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter}} ...as no effect anymore. (like the [[Legacy:YawTeleporter|YawTeleporter]] for UT)
    5 KB (728 words) - 16:07, 18 November 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:Teleporter|Teleporter]] >> DelayedTeleporter (Code)}}
    5 KB (574 words) - 15:43, 25 November 2006
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> HomeBase (Package: Engine)}} ...part of the [[Legacy:ScriptedPawn|ScriptedPawn]] family of NavPoints that UT mappers used to help define the AI for NPCs and Bots. In terms of organiza
    2 KB (279 words) - 07:39, 6 March 2011
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> InventorySpot (Package: Engine)}} ...d by the editor for every [[Legacy:Inventory (UT)|Inventory (UT)]] item in UT or [[Legacy:Pickup|Pickup]]/[[Legacy:XPickUpBase|xPickUpBase]] in UT2003. T
    1 KB (133 words) - 13:56, 2 September 2004
  • ...nPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] >> JumpSpot}} ...imes be finetuned between the starting ("ground floor") [[Legacy:LiftExit (UT)|LiftExit]] and the JumpSpot. Often it needs to be in the apex for two-way
    3 KB (453 words) - 10:52, 19 January 2016
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftCenter}} These are used in a similar fashion with [[Legacy:LiftExit (UT)|LiftExit (UT)]] to create different types of path.
    2 KB (221 words) - 16:17, 5 September 2015
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> LiftExit (Package: Engine)}} ...ding a lift. It works together with a [[Legacy:LiftCenter (UT)|LiftCenter (UT)]] actor. See [[Legacy:Pathing Lifts|Pathing Lifts]] for full details on ho
    980 B (138 words) - 23:32, 29 March 2004
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> [[Legacy:ControlPoint|ControlPoint]]}}
    4 KB (754 words) - 14:32, 18 November 2005
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Brush|Brush]] >> Mover (Package: Engine)}} In UT '''Movers''' are brushes that move. They are not part of the [[Legacy:BSP|B
    17 KB (2,517 words) - 18:28, 9 November 2016
  • ''See also [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] for the Unreal Tournament class.''
    10 KB (1,300 words) - 07:39, 27 July 2007
  • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> PathNode (Package: Engine)}} ...([[Legacy:Inventory (UT)|Inventory (UT)]] and [[Legacy:Pickup|Pickup]] for UT and UT200x respectively) instead of pathnodes.
    2 KB (222 words) - 09:01, 27 July 2007

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